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May 18 2004, 12:16 AM
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#1
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![]() Lord of the Forums ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,801 Joined: 15-April 03 From: London, Ontario, Canada Member No.: 14 |
This is a new macro built off the infrastructure of BowHunter 2.2.12 (available in this thread). It is, as the subject says, an attended macro. Bear in mind that it is also the VERY FIRST release, and is appropriately rough-around-the-edges. It only casts War VI's, and Vuln VI's and the combat code will be optimized as I get more time to work on it. Support is offered only in this thread.
WarHunter 1.0.0 Newly Released (46 downloads) - same "extras" feature set as BowHunter 2.2.12, including:
- auto-determines the optimum attack type based on vulnerabilities listed in a creature database. WarHunter 1.1.0 Major Update! (23 downloads)
Minor Update! (18 downloads)
Hotfix! (96 Downloads)
beta release (6/- downloads)
-Triane This post has been edited by Triane: Jul 27 2004, 08:31 PM
Attached File(s)
-------------------- SQL>SELECT * FROM users WHERE clue > 0;
0 rows returned SQL>_ |
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May 29 2004, 06:22 PM
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#2
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![]() Lord of the Forums ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,801 Joined: 15-April 03 From: London, Ontario, Canada Member No.: 14 |
This message is to detail the changes to the loot system in WH 1.1.0. The loot system (now identified as "HunterLoot 1.0") has been externalised so that both BowHunter and WarHunter can use the same system, and, when I upgrade it, I only have to do it once.
I undertook this (rather odius) job because the loot system is such a large amount of code, but is (or at least should be) the same in both macros (BowHunter and WarHunter). Given the prospect of updating the loot system, and then making the same changes all over again to accomodate both macros was quite daunting. So now it's just one: both macros use the same looting/salvaging include library so updates to the looting system automatically affect both macros equally, and occur in a single-pass. All that said, externalisation is not the only change to the loot system! -- It's new and improved as well! The system now supports salvaging the same material across different worksmanships (?)! This means that you can specify a breakpoint, (ws 6 is default) and the macro will now salvage all items of that w/s or higher into separate bags broken up by w/s. All items whose w/s is lower than the breakpoint still get mashed into a single "catchall" bag. If 6 isn't a good sport for you, the breakpoint is specified in a constant at the top of the loot-include file and can be set from 0 to 11. If set to 0, all w/s of material will have a separate bag (better hava a lot of packspace!). At 11, all items of all w/s will be mashed into a single bag (basically the same as it used to be). There are other optimizations to the looting system as well, basically eliminating instances where verification of objects happens by Selecting them, then checking to see if they're _selected. That's a time consuming and less reliable method than polling DSInventory or DSWorld to find out the same thing. So there it is, the first major update to WarHunter! -- hope you like it, I haven't yet confirmed the integration between HunterLoot and BowHunter, so the mages get to try it out first! -Triane -------------------- SQL>SELECT * FROM users WHERE clue > 0;
0 rows returned SQL>_ |
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May 30 2004, 03:31 AM
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#3
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Newbie ![]() Group: Members Posts: 1 Joined: 29-May 04 Member No.: 4,660 |
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Error --------------------------- Error: Macro Line: HttpGet Phases, $Temp7 Caused Error: HTTP/1.1 404 Object Not Found Module: WarHunter1.1.0.mac Line: 1950 --------------------------- OK --------------------------- when i hit "ok" ... this pops up --------------------------- Error --------------------------- Error: Cannot evaluate $Temp4 * 3600. Expression "99468755*3600" Module: HunterLoot 1.0.inc Line: 748 --------------------------- OK --------------------------- this is my first time using ac tool in ages..last time i used it was for plat scarabs. any idea what can be causing this? also, i thought that the current versions of ac tool had an actual ingame plugin that showed up on the decal list ..... all i get is a message saying that actool companion is loaded. |
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May 30 2004, 08:51 AM
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#4
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![]() Lord of the Forums ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,801 Joined: 15-April 03 From: London, Ontario, Canada Member No.: 14 |
Companion is a Decal application, but it has no visual interface. Thus it does not show up on the Decal bar.
As for the other, the auto-update system hasn't been upgraded to deal with the fact that WarHunter now has 3 files to maintain. At the top of the macro, set the "AutoUpdate" variable to "No" and it should stop the HTTP 404 error as well. -Triane -------------------- SQL>SELECT * FROM users WHERE clue > 0;
0 rows returned SQL>_ |
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Jun 7 2004, 03:08 PM
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#5
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Newbie ![]() Group: Members Posts: 2 Joined: 7-June 04 Member No.: 4,892 |
how do i get the macro to cast level 7 buffs? I start the macro and it goes through about 5-6 creature self level 7's then gets hung up on level 6's that i don't know, even though i know the level 7 equivilent.
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Jun 7 2004, 06:35 PM
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#6
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![]() Lord of the Forums ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,801 Joined: 15-April 03 From: London, Ontario, Canada Member No.: 14 |
At the present time, all vulns are cast as level VI's. This is because the macro builds the name of the spell to cast in each circumstance, but it can't do this with level VII spells. For example, you CAN say, find the applicable vulnerability for Rampager Tusker, and have the macro look it up and determin that the vuln is "Fire". I can then say, "cast $Vuln Vulnerability Other VI" and expect the macro to accomplish what I'm asking it to do. I can't, however, say "Cast $Vuln Vulnerability Other VII" and expect it to do anything at all...
The same is true of the War spells, EXCEPT that Turbine's imagineers ran out of gas when they made Arc's, and they CAN be cast as "$Vuln Arc VII". Which is the way the macro is configured by default. Looking at the Buff routines, however (around lines 476 to 551) all the spells in there appear to be level VII's in the latest version. In any event, you can edit the spell list you find there to customize the buffs you want your bot to cast/track. -Triane -------------------- SQL>SELECT * FROM users WHERE clue > 0;
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Jun 7 2004, 09:16 PM
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#7
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Newbie ![]() Group: Members Posts: 2 Joined: 7-June 04 Member No.: 4,892 |
ok, thank you. i will do that as soon as i get home. as far as using level 6 vulns, that's great, saves me plats and, consequently, money
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Jun 9 2004, 10:47 PM
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#8
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![]() Lord of the Forums ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,801 Joined: 15-April 03 From: London, Ontario, Canada Member No.: 14 |
Updated for June patch. Accomodates the new global baning process.
-Triane -------------------- SQL>SELECT * FROM users WHERE clue > 0;
0 rows returned SQL>_ |
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Jun 13 2004, 09:25 PM
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#9
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![]() Lord of the Forums ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,801 Joined: 15-April 03 From: London, Ontario, Canada Member No.: 14 |
Bug-fix version of 1.1.2 released (1.1.2a). This addresses a few issues that were in the 1.1.2 update and caused problems with the new buffing system. Should work as intended this time! -- I noticed 18 ppl downloaded, but not one word of the fact that, as it was, 1.1.2 wouldn't work properly! Please report bugs if you find them, that way I can get them ironed out faster.
-Triane -------------------- SQL>SELECT * FROM users WHERE clue > 0;
0 rows returned SQL>_ |
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Jun 20 2004, 11:37 AM
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#10
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![]() Lord of the Forums ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,801 Joined: 15-April 03 From: London, Ontario, Canada Member No.: 14 |
I've compiled a "monsters.cds" file using data from the "Asheron's Call Monster Guide". It is included at the bottom of this message. This should make the job of hunting a lot easier since you don't have to build (and edit) your own version from scratch. In case you weren't aware of this file, it is how WarHunter determines which vulns/wars to use on a particular target. If the file does not exist, WH created it and began populating it whenever you used the macro. Unfortunately, this population does NOT reflect anything more than the name of the critter, and some other data. The macro does no work to actually determine the creature's weaknesses. You could, however, hand-edit the file (via CDSEdit) and set the preferred weaknesses yourself. I wouldn't be surprised if most of you didn't do this though, as I AFAIK didn't ever mention this part of the macro's featureset. Nevertheless, now you can download this database, and have a much better working start than an empty DB would be.
I don't know how complete this is, nor how accurate, but it seems to work well in my tests. FYI: The macro will "default" to using a flame attack, in situations where it doesn't know what else to use. This database will be included in future releases of WarHunter. Edit: This file is included with releases after (and including) 1.1.4 and doesn't require re-downloading. -Triane
Attached File(s)
-------------------- SQL>SELECT * FROM users WHERE clue > 0;
0 rows returned SQL>_ |
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Jul 6 2004, 06:22 PM
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#11
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Newbie ![]() Group: Members Posts: 1 Joined: 6-July 04 Member No.: 5,432 |
I'm really new to this type of stuff but i ran it and got an error on line 26 couldn't find incNav2.mac, I'm guessing I need to download this from somewhere if someone could give me a link to this i would appreciate it.
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Jul 6 2004, 06:49 PM
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#12
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![]() Lord of the Forums ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,801 Joined: 15-April 03 From: London, Ontario, Canada Member No.: 14 |
-------------------- SQL>SELECT * FROM users WHERE clue > 0;
0 rows returned SQL>_ |
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Jul 21 2004, 04:40 PM
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#13
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Newbie ![]() Group: Members Posts: 2 Joined: 21-July 04 Member No.: 5,814 |
Do you have a link to your bow hunter? Thanks
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Jul 21 2004, 04:59 PM
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#14
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![]() Lord of the Forums ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,801 Joined: 15-April 03 From: London, Ontario, Canada Member No.: 14 |
It's just further down in the forum list, look on page 2 if it's scrolled off the first page for you.
There's been a lot of changes to both BowHunter and WarHunter in the past few weeks. I'm hoping that I'll be able to release a new macro built from the skeletons of these two soon. The plan is to have a single macro, with various includes in it, that allow it to take on different personalities depending on what module you load. Then I have to make a Mage, and an Archer module and get it released. When I get that much done, I'll look into possibly making other modules to suit other classes... -Triane Edit: Heh, there's already a clickable link to BowHunter in the first message of this thread... This post has been edited by Triane: Jul 21 2004, 05:01 PM -------------------- SQL>SELECT * FROM users WHERE clue > 0;
0 rows returned SQL>_ |
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Jul 24 2004, 09:00 PM
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#15
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Newbie ![]() Group: Members Posts: 6 Joined: 24-July 04 Member No.: 5,901 |
Hello,
I am trying to get your script to run but I am running into a bit of a snag. I am recieveing this error message. Error: Macro Line: HttpGet Phases,botanybay.net/actool/places.xml Caused Error: Socket Error # 11001 Host not found. Module: HunterLoot 1.0.inc Line 1145 I then press OK and get the following Error Message. Error: Invalid offset 0 for list FIELDS Module: WarHunter1.1.2.mac Line: 2106 I am running no other plugins other than ACTool Companion. WinXP Pro Decal 2.6.1.3 Thank you for your time. {edit} I am now getting the same math error as the gentleman above. Also my character will use all of his mana if he is engaged in battle. I am wondering if it is due to the version of decal I am running and the way it may be reporting back to ACTool. > XP earned in 09m48s: -3,003,154,136 ( -18,386,654,400 xp per hour / Total XP: 0 / Unassigned: 88,422,212 ). <AcT> Level 117 is -2400.33% complete, Black Peter will reach level 118 in 3,128,116,563 XP ( Approx time: ~ 15:59:59.999 ). <AcT> Components consumed since the beginning: 83 Tapers; 1 Platinum Scarabs; 1 Pyreal Scarabs; 1 Silver Scarabs; <AcT> Hunting Malus Shreth <AcT> Casting "Cold Vulnerability Other VI" on Malus Shreth Again, Thank you for your time. |
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