QUOTE(Ahk @ Jul 7 2007, 10:30 AM)

You posted in the wrong forum for questions, this should be in macro development...this one is for completed and macros that are mostly complete.
All that aside;
I'm not sure that's going to work out for you the way you intend it to.
KeyDown wa 500
just might do the trick, but I'm not for sure.
To send the output to a game, you only need to have it loaded up and be the active app. Meaning it's the only thing you can see if it's fullscreen, and if it's windowed, be highlighted with the blue or whatever color scheme you're running chooses for the active window.
You can bring a window up by using:
SetActiveWindow Game*
Delay 5000 //Allow a few seconds to bring up the window.
Ok thankyou very much....soz about wrong place for forum post "-.-