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AC Tools Everything Macro > AC Tool Macros > Macro Development
AEH
I made a macro that has quite a few conditions such as "DragPills", "AltSlots", "HBSx" (Where x is 1 through 4).

The former two are boolean values and HBSx reads the address of the slot on the hot bar. (Ex. HBS1 = 00B5FA24, HBS2 = 00B5FA30).
Each "HBSx" address changes for each of the three hot bars. You really didn't need to know that information but I wanted to paint a picture even if it's faint.


My question....
Is it possible to create a GUI so I, and other players of the game I made this for who do not understand coding can easily customize the values?

Instead of opening AC Tool and changing the value of "DragPills" from '0' to '1' they can click a button that changes from "On" to "Off".
DaMOB
QUOTE(AEH @ Jun 28 2009, 06:40 PM) *
I made a macro that has quite a few conditions such as "DragPills", "AltSlots", "HBSx" (Where x is 1 through 4).

The former two are boolean values and HBSx reads the address of the slot on the hot bar. (Ex. HBS1 = 00B5FA24, HBS2 = 00B5FA30).
Each "HBSx" address changes for each of the three hot bars. You really didn't need to know that information but I wanted to paint a picture even if it's faint.


My question....
Is it possible to create a GUI so I, and other players of the game I made this for who do not understand coding can easily customize the values?

Instead of opening AC Tool and changing the value of "DragPills" from '0' to '1' they can click a button that changes from "On" to "Off".

Yes, and that is exactly (and a whole lot more too) what I did with my 4 year old bot for EQ2. Most of the meat of the macro, the thinking and engineering parts, come from the GUI then when the user clicks begin the ACTool macro runs off to do the grunt work.

GUI was written in WxWidgets using WxDev-CPP in the C++ language.
AEH
QUOTE(DaMOB @ Jun 28 2009, 08:04 PM) *
QUOTE(AEH @ Jun 28 2009, 06:40 PM) *
I made a macro that has quite a few conditions such as "DragPills", "AltSlots", "HBSx" (Where x is 1 through 4).

The former two are boolean values and HBSx reads the address of the slot on the hot bar. (Ex. HBS1 = 00B5FA24, HBS2 = 00B5FA30).
Each "HBSx" address changes for each of the three hot bars. You really didn't need to know that information but I wanted to paint a picture even if it's faint.


My question....
Is it possible to create a GUI so I, and other players of the game I made this for who do not understand coding can easily customize the values?

Instead of opening AC Tool and changing the value of "DragPills" from '0' to '1' they can click a button that changes from "On" to "Off".

Yes, and that is exactly (and a whole lot more too) what I did with my 4 year old bot for EQ2. Most of the meat of the macro, the thinking and engineering parts, come from the GUI then when the user clicks begin the ACTool macro runs off to do the grunt work.

GUI was written in WxWidgets using WxDev-CPP in the C++ language.

Thank you. I am downloading both now.
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