Ghoti
Mar 17 2006, 09:52 AM
Newest Version: 3.7Recent Changes:Tinkerbot Version 3.7- Salvage.cds updated to fix a problem with CB imbues.
Tinkerbot Version 3.6- Messages left by users now go into the MessageLog.txt file. Messages have not been removed from the BotLog.
- Messages left by users can now be sent to an email address.
- Admins can now send a remote command to relog the bot.
Tinkerbot Version 3.5- New option that adds a low tapper message to the public spam when needed.
- Ootion that adds a low neutral balm message to the public spam when needed.
- no longer uses fireworks/grats if the tinkering process fails due to a missing tink message
- Crash Recovery repaired (typo in 3.4)
- All 4 tinkering rares added to Spell.cds
- Fixed typo in Item Tinkering Rare food list.
- DyeBot will once again work with dyeable quest items.
Instructions:- You must be using AC Tool Alpha7 or higher!
- Copy the TinkerBot folder to C:\Program Files\AC Tool\Macros\
- Copy the Spell.cds file to C:\Program Files\AC Tool\ (Replace the old one)
- Open Tinkerbot.mac and configure
Your TinkerBot folder MUST be located in C:\Program Files\AC Tool\Macros\ in order to work!
Ahk
Mar 20 2006, 02:12 AM
You might want to see about getting the other thread locked so others don't get confused.
Many thanks for keeping her up to date, and I'm sure there are many other people who actually use the bot who are very grateful

.
scguy
Mar 21 2006, 11:43 AM
nice. thanks. I just started using this again after about a year without.
Now I've just got to figure out again how to re-add some of the features I used to have. Like logging gifts, responding to unknown @tells, and telling people what their chances were with AND without brilliance.
Omenac
Mar 21 2006, 08:35 PM
Hi There I have spent allot of time configureing this to work right and have had great help form all of you,but I am stumped at the equpiment part. I'm sure its sometihng simple but I just need a explamle to go off of. I cut this chunk out so hopefully someone could place my ite ion there right so I know how to do this.
Leet item would be this: Faran Robe with Hood, AL 0, [0.8/0.8/1.0/0.2/0.2/0.1/0.2], Value 50, 200BU
This is one of the items I would want to equip:
Pyreal Yoroi Pauldrons, work 6, AL 241, Major Weapon Tinkering Expertise, Brogard's Defiance, Lore 330, Value 8970, 239 BU
// LeetWear are items to be wielded when idle. You cannot put any hand-held items in this list!
//Call AddInvItem LeetWear, YourItem
//Call AddInvItem LeetWear, YourItem
//Universal wield items for all tinkering skills:
//Call AddInvItem UniversalTink, Focusing Stone
//Call AddInvItem UniversalTink, YourItem // Major/Minor Focus Item
//Weapon tinkering:
//Call AddInvItem WeaponTink, YourItem // Major/Minor Weapon Tink item
//Call AddInvItem WeaponTink, YourItem // Major/Minor Strength item
Thank you all and I am very excited to see the site back and running again.
Ahk
Mar 21 2006, 09:35 PM
All you need to do is replace:
//Call AddInvItem WeaponTink, YourItem
With
Call AddInvItem WeaponTink, Pyreal Yoroi Pauldrons
To set up your robe, do the same thing with the LeetWear settings.
I *think* I used to have a read up on what comments were before at the top, but it's not there anymore.
You need to know that anything that is preceded by // are comments and the macro just skips over them. The comments usually tell you information about how to do something, or how to set up your minor/major items in this example.
Omenac
Mar 21 2006, 09:48 PM
Hum ok I did that before but it didnt equip anytihng, just skipped right to the tink. I'll give it another try tonight Thank you
Alright tested it and it worked great just had to carfully read what you put, thank you all very much and this is a great product thank you!
Ahk
Mar 21 2006, 11:55 PM
If you ever want to test something without actually applying the salvage (unless this code has been modified), you can open TinkInit and set the Test variable to 1. I don't recall if it also disables buffing or not, but it was very useful in the development and testing of the macro.
Just make sure you turn it back off when you're done.
Ghoti
Mar 22 2006, 08:32 AM
| QUOTE (Ahk @ Mar 20 2006, 02:12 AM) |
You might want to see about getting the other thread locked so others don't get confused.
Many thanks for keeping her up to date, and I'm sure there are many other people who actually use the bot who are very grateful . |
Cam's site got hacked and the other thread was nuked.. that's why I posted this thread.

Are you back playing AC Ahk?!? I've put a ton of work into your script here!

| QUOTE (scguy @ Mar 21 2006, 11:43 AM) |
| Now I've just got to figure out again how to re-add some of the features I used to have. Like logging gifts, responding to unknown @tells, and telling people what their chances were with AND without brilliance. |
This version contains logging of gifts, including gifts handed manually (no trade window). You can find the info in Donations.cds.
Ahk
Mar 22 2006, 04:26 PM
Unfortunately, no AC plans for now.
Glad you've taken up on it, I saw you split up beefcake some

. I hope you find it as fun as I did to improve and maintain.
I saw that someone hacked it, there were a lot of good macro threads that were lost to that. I have all of my macros on my home pc...but I don't know what would still work with the new decal.
ambien
Mar 23 2006, 01:45 AM
Bot working great for me. Funny to see a line in MP waiting to use. Thanks for all your hard work.
scguy
Mar 24 2006, 06:23 AM
ah, thanks i didn't expect it to be included in the log for some reason. I was looking in the debug log not the log.txts...go figure.
however I am noticing a couple problems with unequipping/reequipping items. Not sure if it is due to lag delays or what. First off from what I saw in tasks.mac there supposed to be 5 loops of 1 second allowed to equip/unequip an item. However that seems to just blow by almost immediately on my computer and sometimes it fails and i get the failed to equip/unequip message.
And also I seem to fail to equip my casting orb at least some of the time. If I don't equip it to begin with, then the bot doesn't self equip and start casting. so i get no buffs. Also if it doesn't equip at some other point after tinkering, then no buffs again. is the procedure castspells mixed up with the name spellcasting in the rebuff one or what the heck? i'm too tired. got to go to bed and look when i can see straight.
Ghoti
Mar 24 2006, 12:06 PM
| QUOTE (scguy @ Mar 24 2006, 06:23 AM) |
ah, thanks i didn't expect it to be included in the log for some reason. I was looking in the debug log not the log.txts...go figure.
however I am noticing a couple problems with unequipping/reequipping items. Not sure if it is due to lag delays or what. First off from what I saw in tasks.mac there supposed to be 5 loops of 1 second allowed to equip/unequip an item. However that seems to just blow by almost immediately on my computer and sometimes it fails and i get the failed to equip/unequip message.
And also I seem to fail to equip my casting orb at least some of the time. If I don't equip it to begin with, then the bot doesn't self equip and start casting. so i get no buffs. Also if it doesn't equip at some other point after tinkering, then no buffs again. is the procedure castspells mixed up with the name spellcasting in the rebuff one or what the heck? i'm too tired. got to go to bed and look when i can see straight. |
My first thought is that you are not using the correct version of AC Tool. Are you using Alpha 8?
If you're bot is missing ANY spells, reguardless of the reason (like your orb failed to equip).. it will keep calling the rebuff procedure until all buffs are present. If your bot isn't doing that, then you are definetely using an older alpha version.
Equip Item problem: If an item fails to equip the script will continue trying to equip that item 5 times (it's not delaying 5 times for 1 second as you said). If it's not doing this, then the companion variable 'Equipped' isn't being filled...which again points to an incorrect version of AC Tool.
So, check your version and let me know
scguy
Mar 24 2006, 06:37 PM
ok I pm'ed you the version info.
I think i have it working better now.
i figured out the wand part after awhile. You can call me a newbie. i didn't have the word orb capitalized. doh. as usual the answer is something quite simple to make me look silly.
but the part about equipping some of the majors i'm not sure. i changed that 1 second delay for equpping them to 2 seconds and it seems to work everytime that i've observed it since.
i did observe 2 other problems though. one was a failed ID error of sorts saying doesn't exist on game server. the other was from @tellng the person too much that the server keeps you from communicating.
I was thinking of going to the chathandler and adding that message in and maybe do something like go into combat mode so they can't open trade for 30s or something. keeps the bot from trying to tell them stuff. either that or rebuff maybe.
Ghoti
Mar 25 2006, 12:28 PM
The failed ID error isn't anything I can control. I've found ways to detect when it happens and give the user an error message... and that's the best that can be done.
The squelch problem I am aware of. Tool no longer picks up on gag messages (it doesn't fall into any of the four chat catagories) so the script's gag protecetion no longer works. The only way I could protect against the bot speaking too much is to actually keep track of how often it speaks... which, considering the fact that I don't even know what the speach limit is before gag, isn't really something I care to think about. I *could* shorten the report messages, but I personally like them better this way. In other words, I have no intentions of fixing the gag problem at this time. If Tool gets updated to detect gag messages then I will repair the script's gag protection.
As far as your PM goes, it sounds like you have the correct version.
ambien
Apr 7 2006, 02:24 PM
Bots been working great, only problem is when it crashes, it restarts ac as it should, but It won't hit the Enter world button. If I do it manual, it enter ac and bot starts up auto like it should. Running in full screen mode, 1024x768. It appears mouse coords are not working right for the enter world. It picks the correct world and toon. Any advise how I fix this?
Thanks
Ghoti
Apr 7 2006, 02:51 PM
| QUOTE (ambien @ Apr 7 2006, 02:24 PM) |
Bots been working great, only problem is when it crashes, it restarts ac as it should, but It won't hit the Enter world button. If I do it manual, it enter ac and bot starts up auto like it should. Running in full screen mode, 1024x768. It appears mouse coords are not working right for the enter world. It picks the correct world and toon. Any advise how I fix this?
Thanks |
Well, you define the coordinates for the 'Enter World' button in the config, so if they are wrong.. it's because you entered them wrong, or never modified them at all. See this code in the config:
| CODE |
| SetConst incLauncher_EnterGame = 500,500 |
So.. first, double-check your coordinates. If they are correct, then my guess is that you need to increase the luanch delay. If the launch delay isn't long enough then those mouse movements and clicks will happen before AC gets to the character selection screen. Reference code:
| CODE |
| SetConst incLauncher_Launchdelay = 60 |
********************************************************************
********************************************************************
Also, i've been doing some updates to the script recently. Previously when a user left a message it would get dumped into the debug file with the rest of the log information... and the only way that you would know about it is if you manually searched for it. In the new (upcoming) version these messages get stored in a MessageLog.txt file. Users will also have the option to have these message emailed to them instantly.
Are there any other (simple) feature requests that you guys would like to see in the new version?
.
ambien
Apr 7 2006, 11:15 PM
| QUOTE (Ghoti @ Apr 7 2006, 02:51 PM) |
| CODE | | SetConst incLauncher_Launchdelay = 60 |
Also, i've been doing some updates to the script recently. Previously when a user left a message it would get dumped into the debug file with the rest of the log information... and the only way that you would know about it is if you manually searched for it. In the new (upcoming) version these messages get stored in a MessageLog.txt file. Users will also have the option to have these message emailed to them instantly.
.
|
OK I am a noob. For some reason I must have missed the delay, I could have sworn I changed it, but when I checked it just now it was set to only 10. Thanks
The Messagelog.txt file would be great, I know now it pain to find when people leave me a message. I also think the email option is very cool. Thanks again for all your hard work....
ambien
Apr 8 2006, 08:26 PM
Is there a way to make it so you can add certain person to log the bot off if it breaks, such as it cannot ID an item or some other problem? I thought mabye the remote logoff would be able to do this, but it appears to just make the bot turn off the scrpit and go into combat mode. Was not sure even if it did log the bot off it if would auto restart. I guess what I am looking for is something that would do an alt f4 then so it would restart? Is this something that could be done?
Thanks again for your hard work
Ghoti
Apr 9 2006, 09:16 AM
Reference this code in your config:
| CODE |
| SetConst FleeKey = ` // Used with ScaredyCat: You must bind alt + "this" key to 'End Character Session'. |
Ashern's combat mode key is ' by default. which is why you're going into combat mode. You either need to bind alt+' to 'End Character Session' in AC, or change your TinkerBot config to reflect your own keyboard setup. My documentation is bad on this one, as it only mentions that the fleekey is used with the optional 'ScaredyCat' feature. Since a new config will be required for the new version anyway, I'll go ahead and change the description of the 'FleeKey' and possiby move it somewhere more obvious.

However, that will just log your toon off. In the new version I will add a new admin command that will effectively 'crash' the bot and then leave it up to crash recovery to log back in & restart the bot.
ambien
Apr 9 2006, 10:20 AM
Thanks for the info. Looking forward to the new version.
ambien
Apr 16 2006, 07:06 PM
Anyone else having problems with Dye bot working after patch? I have not been able to get mine working. It sometimes will crush the plant, then turn back the item, but not the crushed plant. If I use a Vial of Dye it seems to work fine.
ambien
Apr 18 2006, 07:15 AM
| QUOTE (ambien @ Apr 16 2006, 07:06 PM) |
| Anyone else having problems with Dye bot working after patch? I have not been able to get mine working. It sometimes will crush the plant, then turn back the item, but not the crushed plant. If I use a Vial of Dye it seems to work fine. |
Well not sure what caused my problems for last 2 days, but the Dye bot now working again odd.
Ahk
Apr 18 2006, 08:11 PM
I don't know how long you've been around, or whether or not you already know this...but it is usually good to assume that something is going to be broken after a patch - especially given that the bot uses a ton of different variables and different commands.
Ghoti
Apr 19 2006, 11:04 PM
Ok, here's a tiny update. If these features don't interest you then I wouldn't bother upgrading as you will need to re-do your config.
TinkerBot 3.6- Messages left by users now go into a MessageLog.txt file (messages have not been removed from the BotLog.txt file)
- Messages left by users can now be sent to an email address.
- Admins can now send a remote command to relog the bot.
ambien
Apr 21 2006, 08:03 AM
New version is working well for me so far. Thanks. The admin relog is great, as if the bot has problems I have several guild officers setup to restart.
masked jackal
Apr 22 2006, 06:08 PM
i have a ? not sure what all you would need to give me an answer but we can start with the ? and go from there. and yes i'm a NOOB at this stuff. that out of the way here we go.
ok running bot all the new stuff listed that i needed to have : check
configure the bot to my specs :
my bot doesn't want to wear it's clothes to tink? it will just stand there naked
and i don't have life magic on this bot so i set it to option 3 to use rations and potions but it wants to lay down instead?
any help would be great and as i said i don't know what you would need to see to tell me wtf i'm doing wrong
// Mana Recovery Settings:
SetConst MinMana = 50 // The bot will recover mana when below this amount.
SetConst ManaRecov =3 // Method to recover mana. Options: 1 = Health to Mana, 2 = Stamina to Mana, 3 = Use mana restoring item
SetConst UseRevit = 0 // Use revitalize after stam2mana? 1 for yes, 0 to use stam items or to lay down for recovery.
SetConst MinHealth = 160 // Heal to this value when getting mana (Health2mana users only)
SetConst UseKits = 0 // 0 uses heal spell, 1 uses kits or elixers (Health-to-mana users only)
// Mana, Stamina, & Health Recovery items. Add and change as necessary. Priority of items flow from top to bottom.
//Call AddMana Mana Potions // AddMana for mana restoring items.
//Call AddMana Elaborate Field Mana Rations
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//*** Items To Be Wielded ***
//****************************************
// LeetWear are items to be wielded when idle. You cannot put any hand-held items in this list!
//Call AddInvItem LeetWear, Festival Robe
//Universal wield items for all tinkering skills:
//Call AddInvItem UniversalTink, Focusing Stone
//Call AddInvItem UniversalTink, Gromnie Hide Loafers // Major/Minor Lore Item
//Call AddInvItem UniversalTink, Gold Chainmail Breastplate // Major Focus
//Call AddInvItem UniversalTink, White Rabbits Mask // Major Joke
//Weapon tinkering:
//Call AddInvItem WeaponTink, Gold Platemail Gauntlets // Major/Minor Weapon Tink item
//Call AddInvItem WeaponTink, Silk Trousers // Major/Minor Strength item
//Item tinkering:
//Call AddInvItem ItemTink, Velvet Doublet // Major/Minor Item Tink item
//Call AddInvItem ItemTink, Iron Chainmail Bracers // Major/Minor Coordination item
//Magic tinkering:
//Call AddInvItem MagicTink, Silver Scalemail Tassets // Major/Minor Magic Item Tink item
//Armor tinkering:
//Call AddInvItem ArmorTink, Bronze Chainmail Pauldrons // Major/Minor Armor Tink item
//Call AddInvItem ArmorTink, Bronze Chainmail Greaves // Major/Minor Endurance item
//Call AddInvItem ArmorTink, Doll's Eye // +2 Endurance (Stacks w/ cantrips)
// Spellcasting Items:
SetConst Wand = Focusing Stone // The exact name of the casting item you wish to buff with.
SetConst PreSpellCasting = 0 //Set to 0 if you don't have to remove LeetWear before wielding SpellCasting items
//Call AddInvItem SpellCasting, YourItem
//Call AddInvItem SpellCasting, YourItem0
//Dying Items:
//Call AddInvItem DyeWear, Gold Heavy Bracelet //Major Alchemy
//Call AddInvItem DyeWear, Ruby Amulet //Major Cooking
//Call AddInvItem DyeWear, Iron Chainmail Bracers //Major Coord
thanks Appraisers TD
Dirk Gently
Apr 28 2006, 01:43 PM
for those lines that you want active, remove the // in front of it.
a line with a // starting it makes the whole line a comment. If in the middle of a line you see //, then everything after the // is a comment. IE
instead of:
//Call AddMana Elaborate Field Mana Rations
make it:
Call AddMana Elaborate Field Mana Rations
For clothing and other stuff:
instaed of:
//Call AddInvItem ItemTink, Velvet Doublet // Major/Minor Item Tink item
make it
Call AddInvItem ItemTink, Velvet Doublet // Major/Minor Item Tink item
That should solve your problems of being nekkid and not using pots and rations.
Ghoti
Apr 28 2006, 01:47 PM
Thanks Dirk. Sorry I didn't respond myself. I usually get an email when someone posts here (like I did when Dirk posted), but for some reason I didn't for yours Jackal.
Belle
May 1 2006, 11:12 AM
I wanted to say thank you. I installed the new version today and it's working perfectly.
I do have one question; I'd been using version 3.4, and it seems to me that this newer version is much faster. Is that just my imagination or did you speed it up?
Ghoti
May 1 2006, 11:18 AM
I didn't do anything to speed it up... at least not on purpose
Belle
May 2 2006, 08:34 AM
Interesting then, I watched several people using my tinkerbot today and I definitely see her adding multiple bags of salvage without nearly as much of a delay between each tink.
Whatever the reason for it, I'm happy and so are the people using her.
Ghoti
May 2 2006, 09:13 AM
Well, it looks like you skipped a few versions
Server lag might be a lot lower..that would certainly be capable of having a huge impact on the bot's performance.
yaroz
May 3 2006, 10:05 AM
Cool.. new versions. I haven't checked these boards since the hacks, and my bot's been down (got tired of people complaining about him not being able to ID stuff) for a couple months. I'll get my pc all up to date, and see if I can't get this working

Thanks for all the hard work!
Immbob
May 16 2006, 11:22 PM
I may upgrade to the newer version, the remote relog command makes me happy
ambien
May 27 2006, 04:41 PM
Just wondering, has anyone testing tinker bot using dual client? Does it work, I know if I try to alt tab out of ac, I seem to go back into ac, so I assume dual client won't work with tinkerbot?
thanks for any info.
Ahk
May 29 2006, 12:55 PM
The tinkerbot might still rely on mouseclicks, and I know for sure that it demands to be the active window...because the client used to be pretty prone to crashes, and it used to have to do a lot of clicks in the interface and even typing I believe. Code was added to make sure that it was always the active window and if it wasn't, to make it the active window or reload AC if it wasn't running.
So--no it should not work with dual client at the current state. Plus, it relies on decal variables, dual client + decal is likely unpredictable at best.
Ghoti
May 30 2006, 10:33 AM
I asked Drakier a long time ago to give each instance of AC a unique window name so that it could possibly work with AC Tool. His reply was "Why would I want to make it easier for people to macro".
So, no.. it will not work.
Ahk
May 30 2006, 05:28 PM
Macro's are the least of his concern, I believe that ElTank holds a greater end of the UCM, and perhaps others since I've been gone, and those are not even a plain script -- they're plugins..though I guess the line is hard to draw on macros and plugins *shrug*.
Decal would forbid any good use of the variables anyways with two windows open anyways--it's pretty lame that he replied in that manner, especially being that this macro is meant for the better part of the community to help others and not level up.
ambien
Jun 6 2006, 04:17 PM
I ran into some type of bug today. I will try to explain it the best I can.
Someone just tinked an item on bot. Got there item back no problems.
Someone else started to use the bot, but it was still talking to the person before.
Tell the % and so on. The person before then in turns was able to tell the other person to tink the item, and then steal the item from the bot.
Any ideas?
yaroz
Jun 7 2006, 10:47 AM
Any way to add a /a spammer? For instance, I want to make an announcement every hour to /a about a quest that I have planned for the weekend or something like that. What would be the easiest way to impliment this?
Omenac
Jun 7 2006, 10:11 PM
quick question. I was running 3.5 till the last patch and now the companion crashes decal instantly. Do I need to get the 3.6 version to fix this or can I stay with 3.5 and somehow fix it?
Yaroz it would be very easy to implement something like that. Just add:
| CODE |
Procedure SpamAllegiance Every 60 min SayPaste /a Quest coming up End |
Companion sounds like AC just got updated and the decal memlocs aren't out yet.
The bot should never hand away someone elses stuff to anyone other than that character, the code:
| CODE |
| If _tradeperson <> $TellPerson |
Guarantees as far as the macro can handle that it doesn't. _tradeperson is the current person who has the trade window open, TellPerson is the current person it would be doing business with. If they differ on returning the items, it closes the window. The only way this could be happening is if there is a problem where _tradeperson is populating incorrectly with someone elses name -- which I would say is VERY VERY unlikely, it would be more probable in an event to give you winning lottery numbers than the wrong persons name. I believe if it's broken, it's not going to work at all rather than cause some kind of mix up like that.
There's several checks to make sure the right person is currently trading -- including the tradeaccept buttons (however I don't remember what those returned and I have no way of testing anymore).
Not only that, but here's some more code that will not allow anyone else to interfere with the tinkering:
| CODE |
| If {pluginresult} = go and {pluginresultadd} = $TellPerson |
I don't know what's going on on your side, but I don't see any code that agrees with that. Did you witness this first hand or hear it from someone?
Is anyone supporting this macro anymore? I don't play AC anymore so it's pretty hard to help with much of anything.
ambien
Jun 8 2006, 04:20 PM
Hello...
Thank you for the info..
Yep I saw this happen first hand. Sat and watched it.
One person came along to the bot, did some tinks. done. Second person opened trade window to tink, and hit trade. 1st person was still getting @tells from the bot, and told bot to tink the item. The 1st person was also able to get the 2nd person item.
Not sure what the deal is. It has since happened 2 times. Each time the bot lags real bad, as if it was being done by someone.
Also just wanted to let everyone know that there a new version of Decal out, and the old version will only work until patch next week. So bot might not work anymore. I hope it fixed if it does break....
Perhaps someone figured out a way to send fake packets to AC? I don't know for sure, but the bot's been thus far pretty secure. I don't know what's been updated since I stopped working on it, but nothing caught my eye looking at the code. Perhaps adding a delay or something after the trade is opened? It's probably not the most exciting thing to do given that some bots are busy--but it might fix the problem too.
You could also modify the return code to make the bot open the trade or manually hand the items back to the person--the only problem is if they move around the bot will end up chasing them. Trade windows were the only way around that problem, otherwise I would probably have had the bot just hand the items because working the the trade window sucked. There might be some other ideas you could implement, but I believe that the variables are filling incorrectly.
Do some testing and have the bot sendtext the information of the person that has the trade opened and try to replicate the problem. See if the bot is seeing the correct person, and if it is -- then it's a code problem, if not--the variables are screwed up.
Also, to hand the items (if you decide to make the bot do this instead), I believe StackItemGuid should do the trick very well. You're going to want to Select the person, then check returnitem for their name, and then loop through the items if there are any and use StackItemGUID on _SelectedGuid (it might be safer to make a constant to store their GUID just in case and use it on the Stacks instead.)
Given some time and some effort, you can get this stuff to work I'm sure. After you've got the basics, if your bot is a public one - you'll want to make sure that the person is close enough to hand items to. I don't remember the available variables for this anymore (_SelDistance? Check the help listings).
Perhaps, if you want to get even more proofing on this, do the testing on each item, and then if they are consistently trying to lure the bot, or make the bot move far out of position, threaten a ban - and return to your old spot. Returning to your spot might prove to be too much to put in (but there is GatreNav). It's up to you on how much work you want to put into it. If there's a lot of improvements, don't hesitate to share with everyone else

Good luck
yaroz
Jun 10 2006, 02:35 PM
btw, Dark Monolith adds 3 to coord, end, self and quick.. I went ahead and modified my Font procedure to use the Dark Monolith as well.
Omenac
Jun 10 2006, 09:23 PM
Just wondering if there might be a new version and or compainion in the works to work with the new decal that came out thursday?
I for soem reason can not get mine to work on 1 of my system and I have tried everything so really hopeing to start fresh with something new:P
Ahk
Jun 11 2006, 08:49 PM
I've read a few things about decal and deleting a registry surrogate key. Check out the decal website, as I believe it describes this with the new version changes and macros relying on surrogates. Someone has already posted this somewhere, but I won't look for it for you. Take a look around for it on the forums...I think it's here somewhere.
ambien
Jun 12 2006, 08:01 PM
Thanks all for the info. I don't know much about any of this script stuff but I am going to see what I can figure out.
My understanding is Shein Tao has quit, so the tinkerbot no longer being updated.