rzn
May 12 2006, 04:45 PM
current version 2.0.1
UPDATED!! 8-28-06
Have to thank Sean for all his help he found 99% of the working offsets
version 2 now only uses 3 yes three offsets most everything from version 1 is there and i will be adding combat and magic skills sometime soon.(the offsets are there i just need to write the functions)
keep in mind i didn't test every function so please let me know whats broke.
version 1.1 will work untell the next update
Links:
Old FFXI_info postfunctions
08/07/2006 20:13:10:683
Info_Player_Name
Info_hp_Current
Info_mp_Current
Info_tp
Info_hp_Percent
Info_mp_Percent
Info_Zone_ID
Info_Zone_Name
Info_Player_Posx
Info_Player_Posz
Info_Player_Posy
Info_hp_Max
Info_mp_Max
Info_Job_Main
Info_Job_Main_lv
Info_Job_Sub
Info_Job_Sub_lv
Info_Exp_Current
Info_Exp_Max
Info_View
Info_Fish_Rodlocation
Info_Fish_Maxhp
Info_Fish_Currenthp
Info_Fish_ID1
Info_Fish_ID2
Info_Target_Distance
Info_Target_Sub
Info_Target_Posx
Info_Target_Posz
Info_Target_Posy
Info_Target_Posh
Info_Target_Name
Info_Target_Stat
Info_Target_hp
rzn
May 12 2006, 04:45 PM
version 1
No longer supportedInfo:
This is a port of BableFish with a few new functions.
Credits:
Cgrinds, DrewLT and anyone else that helped with DTACT, BableFish, FFXI_info
Notes:
This is very much a beta Nothing has been well tested so fell free to post, pm and or im me with bugs.
Links:
DTACT original babelfish post
rzn
May 12 2006, 04:46 PM
current map
_info_player1 8035CE
+0 name
+30 hp current
+34 mp current
+38 tp
+42 hp %
+43 mp%
+44 zone id
_info_player2 3D1E5C //removed pointer update broke it
+0 posx
+4 posz
+8 posy
+45 passing npc/pc ???
+180 hp max
+184 mpmax
+188 main job
+189 main job lvl
+190 sub job
+191 sub job lvl
+192 current xp
+194 xp needed
+196 str
+198 dex
+200 vit
+202 agi
+204 int
+206 mnd
+208 chr
+210 +str
+212 +dex
+214 +vit
+216 +agi
+218 +int
+220 +mnd
+222 +chr
+224 attack
+226 defence
+228 fire
+230 ice
+232 wind
+234 earth
+236 thunder
+238 water
+240 light
+242 dark
+244 TitleID ID number for the current Title of the Player - Enumeration
+246 Current Rank Player's Rank for Nation to which Player Currently holds Allegiance
+256 h2h // if 0 skill unavaible
+257 cap //0=uncaped, 128=caped
+258 dagger lvl
+259 cap
+260 sword
+261 cap
+262 greatsword
+263 cap
+264 axe
+265 cap
+266 great axe
+267 cap
+268 scythe
+269 cap
+270 polearm
+271 cap
+272 katana
+273 cap
+274 great katana
+275 cap
+276 club
+277 cap
+278 staff
+279 cap
+280 unknown
+281 cap?
+282 unknown
+283 cap
+284 unknown
+285 cap
+286 unknown
+287 cap
+288 unknown
+289 cap
+290 unknown
+291 cap
+292 unknown
+293 cap
+294 unknown
+295 cap
+296 unknown
+297 cap
+298 unknown
+299 cap
+300 unknown
+301 cap
+302 archery
+303 cap
+304 marksmanship
+305 cap
+306 throwing
+307 cap
+308 garding
+309 cap
+310 evasion
+311 cap
+312 shield
+313 cap
+314 parrying
+315 cap
+316 divine
+317 cap
+318 healing
+319 cap
+320 enhancing
+321 cap
+322 enfeebling
+323 cap
+324 elemental
+325 cap
+326 dark
+327 cap
+328 summon
+329 cap
+330 ninjutsu
+331 cap
+332 singing
+333 cap
+334 string
+335 cap
+336 wind
+337 cap
+338 blue magic
+339 cap
+340 ~ +349 unknown magic
crafts cap lable/ level
+350 fishing
+352 woodworking
+354 smithing
+356 goldsmithing
+358 clothcraft
+360 leathercraft
+362 bonecraft
+364 alchemy
+366 cooking
+370~+383 hidden crafts????
+9868 fish
+10012 view
+10332 last action
_info_pointers 425860
425860 help
425864 quty +4
425868 inv name +8
42589C bid
42599C target
4259A0 top left
47C4C0 stat +355424
4BCB2C keyboard +619212
4BD9B0 inv +622928
sean1976
May 12 2006, 06:49 PM
Nice! Once again thank you for the ongoing work Rzn.
Lanternus
May 14 2006, 02:39 AM
Very nice, thank you again for sharing this.
rzn
May 15 2006, 02:25 PM
Had to change the windowname function to a procedure you can now call windowname at anytime to set the current ffxi window active.
Example:
None static window name
| CODE |
constants window = {null} end
call windowname
|
Static window name
| CODE |
constants window = FFXiApp end
setactivewindow $window
|
sean1976
May 17 2006, 03:22 AM
Looks like Vampirequeen found a offset for the chatlog of what you say/enter yourself. here's her posts link for it.
http://forums.cameroncole.com/index.php?showtopic=8251
rzn
May 22 2006, 06:39 PM
ffxi_info update
added $info_cast 1 while casting 2 durning "cast delay" 0 anyother time
i'll update dtact_info tomorrow
PimpJuice
May 24 2006, 11:09 AM
OK, just a quick question. I had version 1.01r working fine before your minor update but afterwards i recieve this error useing Edges fishing script. Getting error Constant Window Defined more than once.
What do I need to change in this release to get it working again. I am useing no windower, just the PID method in Edges fishing script. I know I am overlooking the obvious.
Keep up the good work
rzn
May 24 2006, 12:30 PM
fixed forgot to take that out after testing
PimpJuice
May 24 2006, 11:03 PM
That did the trick, all working again. Thanks
I'm no longer supporting these there are many reasons but none are important.
I do take special orders. if you are working on a project and need an offset or 2 feel free to contact me.
Thanks for all the support and help with ffxi_info it's been fun.
NotMe1963
Jul 27 2006, 09:17 PM
The below stuff is for the current release as well, it was just posted in the
other thread.
Stuff that is not quoted are just copies of my posts. The quote is of Sean.
New stuff at bottom.-=-
| QUOTE (NotMe1963 @ Jul 26 2006, 09:07 AM) |
I believe these to be correct:
| CODE | _info_fish = 3D44E8 _info_bid = 42589C _info_Craft_Quantity = 425864 _info_target = 42599C _info_gil = 804E88
|
Updating as I find things. I'm just trying to be a bit useful here.
|
-=--=-
| QUOTE (sean1976 @ Jul 27 2006, 05:08 PM) |
The info_fish you got is the same one I got and works great for my bot. Here are a few others that I have gathered. Not sure how much will post but figured I would add some of the ones from ffxi info that I have found the current versions of.
| CODE | _player_stat = 47C4C0 _last_action = 3D46B8 _player_mp_current = 8035F0 _player_hp_current = 8035EC _info_player = 3D1F0C _view = 3D4578 |
Enjoy
|
-=--=-
| QUOTE (NotMe1963 @ Jul 27 2006, 05:11 PM) |
| CODE | function info_keyboard //returns 1=compact 0=full call memloc 4BCB2C
|
| CODE | function info_zone_name call memloc 3A9380
|
I believe these 2 changes are correct.
Thank's Sean, nice to see someone else posting a few of the fixes for this. I'm still learning here.
FFXI is fun. I get to learn new stuff all the time.
|
-=-
And now something
not quoted from the
other thread.
New fixes to ffxi_info.inc
| CODE |
procedure draw_distance call memloc 3A8E6C setmemoryex $_info_itembase, 999999, longint call memloc 3A8E7C setmemoryex $_info_itembase, 999999, longint end // max char models displayed procedure mod_display call memloc 3A8E50 setmemoryex $_info_itembase, 255, byte end
|
Editted for clarification of a few points and
ouch.
eragon
Jul 28 2006, 07:53 AM
anyone know the offset for info_player_pos, info_last_chat_line?
Pyrolol
Jul 28 2006, 08:10 AM
well....it's not as simple as it seems^^. The way I do it is by:
1- read a 2 byte integer from 0x3CF724.
2- subtract 0x300 from it.
3- read a 4 byte integer (pointer) from 0x3D09E0 + 4 times the number found in step 2.
4- read your pos from (i think its 0x24) after that position.
eragon
Jul 28 2006, 09:16 AM
thx pyrolol

i'll check it out. what about info_last_chat_line? you got that one?
rzn
Jul 28 2006, 05:02 PM
if the community wants to put together a list of working offsets i'd be happy to update the orginal post. let me know
sean1976
Jul 28 2006, 05:09 PM
I'd be interested but am unsure of my time available since I have a half dozen projects pulling me in different directions
adidaskid
Jul 28 2006, 05:35 PM
i'm interested as well, i'm trying to find inventory memlocs:
_info_inv and _info_inv_itemname with little success :/
NotMe1963
Jul 29 2006, 02:12 PM
NotMe1963
Jul 29 2006, 05:37 PM
here's something new to ffxi_info.inc
| CODE |
Function info_Player_Name Call memloc 8035CE Call ReadMem cstring SetConst Result = $_info_memresult End
|
not really useful, but whatever.
Edit:
ouch.
vampirequeen
Jul 30 2006, 01:22 PM
i was thinking of finding a memory address of enimity or hate that a mob has on you, dont know if provokeing the mob everytime and searching for a number that increased will work. what you guys think? and anyone have a better idea for searching for it.
i also want to know if there is a limit on enimity, like a max because that would distract my search as well.
Pyrolol
Jul 30 2006, 03:44 PM
its not clientside.
rzn
Jul 30 2006, 08:19 PM
yeah it falls under one of the things i was never able to find
rzn
Jul 31 2006, 10:47 PM
Offset list updated ver 1.1.0 and above does not need to redownload.
partyxboy
Aug 3 2006, 05:15 PM
is the info_Menu_TopLeftText offset correct?
offsets have been uploaded topleft text should be working now.
ssjsean
Aug 4 2006, 06:11 AM
Well done sir! i've been working on finding offsets and you've just saved me hours of work. much obliged, back to going after Lu Shang! a thousand internets for your first born child.
partyxboy
Aug 4 2006, 05:17 PM
for some odd reason the info_Menu_TopLeftText still isnt workin out...... very strange, i dnt really need it as i can make a work around but it would be better with it.
segfault
Aug 4 2006, 06:59 PM
Thanks and nice job rzn.
sean1976
Aug 5 2006, 03:49 AM
party did you try it recently because when it was first updated we had a wrong offset for that but rzn corrected it the next day
partyxboy
Aug 5 2006, 10:25 AM
lol ok i did check that once and it was the same o well everything is good now thanks, and good job!!
NotMe1963
Aug 5 2006, 10:45 AM
I see the DrawDistance and Max Models displayed weren't updated as the above values.
You guys also didn't like the addition of info_Player_Name? also as above?
--
ouch.
this was just to get it funtional again
NotMe1963
Aug 6 2006, 01:30 PM
Just some changes I made on my copy.
| CODE |
Function info_Player_Name Call memloc $_info_player2 Call ReadMem cstring SetConst Result = $_info_memresult End function info_hp_current Call memloc $_info_player2 call readmem smallint, 30 setconst result = $_info_memresult end function info_mp_current Call memloc $_info_player2 call readmem smallint, 34 setconst result = $_info_memresult end function info_tp Call memloc $_info_player2 call readmem smallint, 38 setconst result = $_info_memresult end function info_hp_percent Call memloc $_info_player2 call readmem byte, 42 setconst result = $_info_memresult end function info_mp_percent Call memloc $_info_player2 call readmem byte, 43 setconst result = $_info_memresult end function info_zone_id call memloc $_info_player2 call readmem byte, 44 dectohex _info_temp = $_info_memresult setconst result = $_info_temp end function info_zone_name dslocate zone, id, $info_zone_id set _info_temp0 = zone[name] strProper $_info_temp0 setconst result = $_info_temp0 end
|
| CODE |
_info_player2 = 8035CE
|
NotMe1963
Aug 6 2006, 10:57 PM
With the following code, call draw_distance 1,1 would result in the max you can normally set in FFXI and call draw_distance 0,0 would be the minimum you can normally set in FFXI. Decimal values are accepted such as call draw_distance 15,7.5
| QUOTE (NotMe1963 @ My notes and observations) |
_drawdist1 Character and terrain features draw distance. Does not allow PCs/NPCs/Mobs to be seen past 50. Does allow some terrain feature deforms to occur past 50. Controls fogginess of NPC texturess at a distance to an extent. _drawdistance2 Landscape and large terrain features draw distance. Key objects draw distance. |
Have fun:
| CODE |
procedure draw_distance Using _Dist1, _Dist2 if $_Dist1 <= 0 setconst _info_temp = 1056964608 else if $_Dist1 >= 100 setconst _info_temp = 1895825408 else compute _info_temp = $_Dist1 * 8388608 compute _info_temp = $_info_temp + 1056964608 end end call memloc $_drawdist1 setmemoryex $_info_itembase, $_info_temp, longint if $_Dist2 <= 0 setconst _info_temp = 1056964608 else if $_Dist2 >= 100 setconst _info_temp = 1895825408 else compute _info_temp = $_Dist2 * 8388608 compute _info_temp = $_info_temp + 1056964608 end end call memloc $_drawdist2 setmemoryex $_info_itembase, $_info_temp, longint end
|
| CODE |
_drawdist1 = 3A8E6C _drawdist2 = 3A8E7C
|
NotMe1963
Aug 7 2006, 12:30 AM
Personally I found this to act strangely when adjusted to far from the 25-50 default range SE set. However, unlike SE I think you can make up your own mind. 1-255.
Just don't blame me if you break something.
usage:
call mod_display #
ex:
call mod_display 60
| CODE |
procedure mod_display Using _models if $_models <= 0 setconst _info_temp = 1 else if $_models >= 255 setconst _info_temp = 255 else setconst _info_temp = $_models end end call memloc $_maxmodels setmemoryex $_info_itembase, $_info_temp, byte end |
sean1976
Aug 7 2006, 01:52 AM
lol yeah those were not excluded intentionally, we just updated the old version. The only reason for 2 more offsets if I remeber correclty was they no longer fit the same way in the structure so were just done as individual offsets now but they were old material. I think everything should be included in general because even if you don't use it now it may be useful later and it may give oyu insite into the internal structure of data in ffxi. Hope you didn't feel like they were intentionally left out.
NotMe1963
Aug 7 2006, 06:23 PM
| CODE |
3D1F0C 4 bytes unkown unknown +4 2 bytes Player Max HP Player's Max Hit Points
|
just curious, what's that first 4 bytes at the _info_player address for? Is there a significant reason for starting the offset there versus at 3D1F10? I mean besides the functions having the +4. Like did there used to be something there that was useful. ie, was there something in the old memstruct that made that a useful address. At present I have yet to see those 4 bytes change.
Thanks.
check out the new version i changed everything and probly broke a few things but it will be 100000x easyer to update after updates.
huaxiayaojie
Aug 7 2006, 10:23 PM
my synthxp bot cannot working
someone can help me
NotMe1963
Aug 8 2006, 09:50 PM
well, I got home figuring to check out FFXI_INFO2.mac.
Problem1:
Line 16:
| CODE |
| window = FFXiApp - Windower Enabled |
Commented line out as:
| CODE |
| // window = FFXiApp - Windower Enabled |
Problem2:
Lines 34-37:
| CODE |
while 1 = 1 timestamp $info_view delay 500 end |
Commented out as:
| CODE |
(* while 1 = 1 timestamp $info_view delay 500 end *) |
Problem3:
Lines 21-33:
| CODE |
(* constructs rzn = List end dataset zone ID = string 2 name = string 50 end HTTPGet rzn, calamity-ls.com/FfXiInFo/test if fileexists .\zones.xml dsload zone, .\zones.xml end *) |
Changed commenting and code structure as follows:
| CODE |
dataset zone ID = string 2 name = string 50 end if fileexists .\zones.xml dsload zone, .\zones.xml end (* constructs rzn = List end HTTPGet rzn, calamity-ls.com/FfXiInFo/test *) |
Problem4:
Lines 171, 187, 194, 201, 208:
| CODE |
| Call GetPointer, 9868 |
Changed all lines above to read:
| CODE |
| Call GetPointer 9868 |
With the above changes things appear OK.
i must have ziped it before i saved that last time.
uploaded the correct copy
leggmann
Aug 10 2006, 03:55 PM
Just curious but do any of these work for anyone? I'm not able to get any of the memory reads to work at all...
edit: ok so I played with it a lot more and it seems that functions that use the pointers offset don't seem to work at all for me.
rzn
Aug 10 2006, 06:21 PM
what functions? i'll debug them
sean1976
Aug 10 2006, 07:52 PM
I'm still using the old ones to a large degree with my bots b8ut have switched some of the code over to the new ones and seems to be working fine. Main one I tested though was Zone ID.
sabotender
Aug 10 2006, 11:15 PM
rzn - would you be willing to post any information as to how you go about finding the info_player variables, and such, after an update?
I've been toying with some ideas but none have seemed to work all that well thus far.
EDIT: grammar / spelling a bit.
rzn
Aug 11 2006, 07:25 AM
see first page
NotMe1963
Aug 11 2006, 12:55 PM
Just to fill in one I know the answer for.
939CB pointer to _info_player2 939CB
+244 TitleID ID number for the current Title of the Player - Enumeration
+246 Current Rank Player's Rank for Nation to which Player Currently holds Allegiance
rzn
Aug 11 2006, 07:59 PM
going to try and keep a "map" on the first page for community use so please submit anythin you think would be useful
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