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Full Version: Another Summoning Script
AC Tools Everything Macro > AC Tool Macros > Final Fantasy XI Online
Skue
Please see http://forums.cameroncole.com/index.php?sh...indpost&p=66630
(below) for this updated script and modified scripts by Zamphire. v1.051 left up but I can't guarantee if it works until I get online again.

Thanks again to Zamphire.

LAST UPDATE: August 28/2006

Requires Windower and the Namechanger plugin to find the window, and the latest version of the FFXI_INFO2/DTACT_INFO macro file. You can find this at: http://forums.cameroncole.com/index.php?showtopic=8267
This script assumes that the FFXI_INFO2.mac file either in AC Tool's "macros" folder, or it is in the same place as this script.

Also add the following code to the FFXI_INFO2.mac file: updated Aug. 28/2006
CODE
function info_skill_summoning
 call memloc $_info_player2
 call readmem byte, 330
 setconst result = $_info_memresult
end
function info_skill_summoning_cap
 call memloc $_info_player2
 call readmem byte, 331
 setconst result = $_info_memresult
end


Further details are in the top of the macro file.

Updates:

v1.051: Aug. 28/2006
- No new code in the script, changes required to FFXI_INFO2.mac.
- Redownload the FFXI_INFO2.mac file from the URL provided above if you haven't updated already. Reinsert the info_skill_summoning and info_skill_summoning_cap functions with the code provided above.

v1.05: Aug. 20/2006
- Slight change on the logic on stopping at max skill or capped skill.
- Added ability to equip a main weapon when in addition to using an item while healing.
- Able to equip a different main weapon (staves) for each summon.
- Input speed is changable via the KeyRate value. See comment on values to use.

v1.02: Aug. 16/2006
- Fixed code whitespace (ew tabs)
- Slowed down input and adjusted timers to account for the stupid amounts of lag generated by the Aht Urghan areas.
sean1976
lol looks like a very nice little package. You obviously have more interest in this then I did for the one I posted which was basically just a tool to get the job done and an example of using mem reads in actools. Thanks for posting this.
DEMON03
Thanks for making an updated smn script, You can probally get the window name using FFACT2 by inserting this code btw.

Credit goes to Wiccaan, he clued me in on this a few weeks ago, I have no clue abought memlocs and FFACT, i just modify for my own use wink.gif

CODE
Procedure Main  
  Call FFACT_GetData General.GetWindowName , , ,  
  TimeStamp $ReturnResult
  SetActiveWindow $ReturnResult
End
Skue
For some reason FFACT2 isn't working on my computer. All I get are blank values.
sean1976
Why worry about it when Azaril's windower 3.2.3 supports namechanger1.0 plugin again?
Skue
Updated!

v1.05: Aug. 20/2006
- Slight change on the logic on stopping at max skill or capped skill.
- Added ability to equip a main weapon when in addition to using an item while healing.
- Able to equip a different main weapon (staves) for each summon.
- Input speed is changable via the KeyRate value. See comment on values to use.
Skue
Broken since the 8/21 update, needed updated base/offsets it seems, since all I'm getting returned for values are '0'.

Alas, I'm not much for searching through memory.
rzn
check the memory map in the ffxi_info post
Skue
Updated, see OP.
zamphire
Have you fixed this Skue?
Skue
I haven't had a chance to update this since the update at the end of October. Unfortunately I'm in the middle of Butt-Fuck nowhere without an internet connection. biggrin.gif

Updates when I can.
zamphire
Here's my skill up bot edited from this one. It's working and contains a version for every form of self casting magic, including Blue Magic
Skue
Good stuff. biggrin.gif Sorry I couldn't put it back together myself, as I still have limited access to ... anything right now. lol

I had hacked up some of my own code to make a strings script as well but didn't clean it up to share it yet. Good job on making an full set of scripts.

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