Skue
Aug 14 2006, 04:23 PM
Please see
http://forums.cameroncole.com/index.php?sh...indpost&p=66630 (below) for this updated script and modified scripts by Zamphire. v1.051 left up but I can't guarantee if it works until I get online again.
Thanks again to Zamphire.
LAST UPDATE: August 28/2006
Requires Windower and the Namechanger plugin to find the window, and the latest version of the FFXI_INFO2/DTACT_INFO macro file. You can find this at:
http://forums.cameroncole.com/index.php?showtopic=8267This script assumes that the FFXI_INFO2.mac file either in AC Tool's "macros" folder, or it is in the same place as this script.
Also add the following code to the FFXI_INFO2.mac file:
updated Aug. 28/2006| CODE |
function info_skill_summoning call memloc $_info_player2 call readmem byte, 330 setconst result = $_info_memresult end function info_skill_summoning_cap call memloc $_info_player2 call readmem byte, 331 setconst result = $_info_memresult end
|
Further details are in the top of the macro file.
Updates:
v1.051: Aug. 28/2006
- No new code in the script, changes required to FFXI_INFO2.mac.
- Redownload the FFXI_INFO2.mac file from the URL provided above if you haven't updated already. Reinsert the info_skill_summoning and info_skill_summoning_cap functions with the code provided above.
v1.05: Aug. 20/2006
- Slight change on the logic on stopping at max skill or capped skill.
- Added ability to equip a main weapon when in addition to using an item while healing.
- Able to equip a different main weapon (staves) for each summon.
- Input speed is changable via the KeyRate value. See comment on values to use.
v1.02: Aug. 16/2006
- Fixed code whitespace (ew tabs)
- Slowed down input and adjusted timers to account for the stupid amounts of lag generated by the Aht Urghan areas.
sean1976
Aug 14 2006, 05:08 PM
lol looks like a very nice little package. You obviously have more interest in this then I did for the one I posted which was basically just a tool to get the job done and an example of using mem reads in actools. Thanks for posting this.
DEMON03
Aug 17 2006, 08:10 PM
Thanks for making an updated smn script, You can probally get the window name using FFACT2 by inserting this code btw.
Credit goes to Wiccaan, he clued me in on this a few weeks ago, I have no clue abought memlocs and FFACT, i just modify for my own use
| CODE |
Procedure Main Call FFACT_GetData General.GetWindowName , , , TimeStamp $ReturnResult SetActiveWindow $ReturnResult End |
Skue
Aug 18 2006, 11:31 PM
For some reason FFACT2 isn't working on my computer. All I get are blank values.
sean1976
Aug 19 2006, 01:49 AM
Why worry about it when Azaril's windower 3.2.3 supports namechanger1.0 plugin again?
Skue
Aug 20 2006, 02:31 PM
Updated!
v1.05: Aug. 20/2006
- Slight change on the logic on stopping at max skill or capped skill.
- Added ability to equip a main weapon when in addition to using an item while healing.
- Able to equip a different main weapon (staves) for each summon.
- Input speed is changable via the KeyRate value. See comment on values to use.
Skue
Aug 27 2006, 03:00 AM
Broken since the 8/21 update, needed updated base/offsets it seems, since all I'm getting returned for values are '0'.
Alas, I'm not much for searching through memory.
rzn
Aug 28 2006, 04:51 PM
check the memory map in the ffxi_info post
Skue
Aug 29 2006, 01:26 AM
Updated, see OP.
zamphire
Oct 30 2006, 04:46 PM
Have you fixed this Skue?
Skue
Nov 9 2006, 05:46 PM
I haven't had a chance to update this since the update at the end of October. Unfortunately I'm in the middle of Butt-Fuck nowhere without an internet connection.

Updates when I can.
zamphire
Nov 11 2006, 03:59 AM
Here's my skill up bot edited from this one. It's working and contains a version for every form of self casting magic, including Blue Magic
Skue
Nov 27 2006, 01:46 AM
Good stuff.

Sorry I couldn't put it back together myself, as I still have limited access to ... anything right now. lol
I had hacked up some of my own code to make a strings script as well but didn't clean it up to share it yet. Good job on making an full set of scripts.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.